Class LBHttp2SolrClient

  • All Implemented Interfaces:
    Closeable, Serializable, AutoCloseable

    public class LBHttp2SolrClient
    extends LBSolrClient
    LBHttp2SolrClient or "LoadBalanced LBHttp2SolrClient" is a load balancing wrapper around Http2SolrClient. This is useful when you have multiple Solr servers and the requests need to be Load Balanced among them.

    Do NOT use this class for indexing in leader/follower scenarios since documents must be sent to the correct leader; no inter-node routing is done.

    In SolrCloud (leader/replica) scenarios, it is usually better to use CloudSolrClient, but this class may be used for updates because the server will forward them to the appropriate leader.

    It offers automatic failover when a server goes down, and it detects when the server comes back up.

    Load balancing is done using a simple round-robin on the list of servers.

    If a request to a server fails by an IOException due to a connection timeout or read timeout then the host is taken off the list of live servers and moved to a 'dead server list' and the request is resent to the next live server. This process is continued till it tries all the live servers. If at least one server is alive, the request succeeds, and if not it fails.

     SolrClient lbHttp2SolrClient = new LBHttp2SolrClient(http2SolrClient, "http://host1:8080/solr/", "http://host2:8080/solr", "http://host2:8080/solr");
     
    This detects if a dead server comes alive automatically. The check is done in fixed intervals in a dedicated thread. This interval can be set using LBSolrClient.setAliveCheckInterval(int) , the default is set to one minute.

    When to use this?
    This can be used as a software load balancer when you do not wish to set up an external load balancer. Alternatives to this code are to use a dedicated hardware load balancer or using Apache httpd with mod_proxy_balancer as a load balancer. See Load balancing on Wikipedia

    Since:
    solr 8.0
    See Also:
    Serialized Form
    WARNING: This API is experimental and might change in incompatible ways in the next release.